Game status buffer |
Prev: D001 | Up: Map | Next: D05F |
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Ralph_State | D030 | DEFB $00 | Relates to: JumpTable_Pointer.
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D031 | DEFB $00 | Relates to: D245. | |||||||||||||||||||
Ralph_Climbing | D032 | DEFB $00 | Relates to: Flag_MonsterClimbing.
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Ralph_Direction | D033 | DEFB $00 | Relates to: Flag_Orientation.
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Ralph_Jumping | D034 | DEFB $00 | Relates to: Flag_MonsterJumping.
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Ralph_IdleCountdown | D035 | DEFB $0F | Relates to: Active_MonsterIdleCountdown. | ||||||||||||||||||
Ralph_AboutToFallCountdown | D036 | DEFB $03 | Relates to: Active_MonsterAboutToFallCountdown. | ||||||||||||||||||
Ralph_Countdown | D037 | DEFB $19 | Relates to: Active_MonsterActionCountdown. | ||||||||||||||||||
D038 | DEFB $00 | Relates to: D24C. | |||||||||||||||||||
Ralph_X_Position | D039 | DEFB $14 | Relates to: Active_MonsterXPosition. | ||||||||||||||||||
Ralph_Y_Position | D03A | DEFB $12 | Relates to: Active_MonsterYPosition. | ||||||||||||||||||
D03B | DEFB $01 | Relates to: D24F. | |||||||||||||||||||
Ralph_Energy | D03C | DEFB $40 | Relates to: Active_MonsterEnergy. | ||||||||||||||||||
When monster frames are drawn, this is used with an OR to set a bit which changes the sprite to the appropriate character. See MonsterSpriteModifier.
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Ralph_Sprite_Offset | D03D | DEFB $80 | For Ralph bit 7 is set: 10000000. | ||||||||||||||||||
Ralph_Control_Type | D03E | DEFB $00 |
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D03F | DEFW $D041 | ||||||||||||||||||||
D041 | DEFB $01,$14,$14 | ||||||||||||||||||||
D044 | DEFB $12,$02,$02 | ||||||||||||||||||||
D047 | DEFB $81,$85,$00 | ||||||||||||||||||||
D04A | DEFB $00,$04,$14 | ||||||||||||||||||||
D04D | DEFB $14,$12,$02 | ||||||||||||||||||||
D050 | DEFB $02,$89,$87 | ||||||||||||||||||||
D053 | DEFB $00,$00,$08 | ||||||||||||||||||||
D056 | DEFB $14,$14,$12 | ||||||||||||||||||||
D059 | DEFB $02,$02,$87 | ||||||||||||||||||||
D05C | DEFB $89,$00,$00 |
Prev: D001 | Up: Map | Next: D05F |