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D9BB: Draw Monster Sprite
Input
A Sprite ID
BC Screen co-ordinates
This is a wrapper around PrintSprite which simply takes the given sprite ID and applies a "modifier" if the monster is either Lizzy or Ralph. This then alters the sprite ID to be the correct value for the active monster; bit 6 for Lizzy, bit 7 for Ralph.
DrawMonsterSprite D9BB LD L,A L=A.
D9BC LD A,($D251) A=*MonsterSpriteModifier.
D9BF OR L Set the bits from L.
D9C0 JP PrintSprite Jump to PrintSprite.
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