Routines |
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Used by the routines at Animate_Waiting, Action_Falling, Animate_Falling, Event_Landed, EAF6, EC8A, Handler_JumpPunch, ED31, EDC2, Animate_Grabbing and Animate_Eating.
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This is a wrapper around PrintSprite which simply takes the given sprite ID and applies a "modifier" if the monster is either Lizzy or Ralph. This then alters the sprite ID to be the correct value for the active monster; bit 6 for Lizzy, bit 7 for Ralph.
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DrawMonsterSprite | D9BB | LD L,A | L=A. | |||||||
D9BC | LD A,($D251) | A=*MonsterSpriteModifier. | ||||||||
D9BF | OR L | Set the bits from L. | ||||||||
D9C0 | JP PrintSprite | Jump to PrintSprite. |
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