Routines |
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Used by the routines at Animate_Waiting, Action_Falling, Animate_Falling, Event_Landed, 60150, 60554, Handler_JumpPunch, 60721, 60866, Animate_Grabbing and Animate_Eating.
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This is a wrapper around PrintSprite which simply takes the given sprite ID and applies a "modifier" if the monster is either Lizzy or Ralph. This then alters the sprite ID to be the correct value for the active monster; bit 6 for Lizzy, bit 7 for Ralph.
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DrawMonsterSprite | 55739 | LD L,A | L=A. | |||||||
55740 | LD A,(53841) | A=*MonsterSpriteModifier. | ||||||||
55743 | OR L | Set the bits from L. | ||||||||
55744 | JP PrintSprite | Jump to PrintSprite. |
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