Routines |
Prev: F916 | Up: Map | Next: F9BF |
Used by the routine at SelectionScreen.
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Print_SelectionScreen | F981 | LD HL,$D089 | HL=Messaging_Credits. | |
F984 | LD BC,$0F00 | BC=0F00 (screen co-ordinates). | ||
SelectionScreen_CreditsLoop | F987 | PUSH BC | Stash BC on the stack. | |
F988 | CALL PrintString | Call PrintString. | ||
F98B | POP BC | Restore BC from the stack. | ||
F98C | INC HL | Move onto the start of the next message. | ||
F98D | INC B | Move down one screen row. | ||
Check if all lines of Messaging_Credits have been printed.
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F98E | LD A,B | Jump to SelectionScreen_CreditsLoop if B is not equal to 17. | ||
F98F | CP $17 | |||
F991 | JR NZ,SelectionScreen_CreditsLoop | |||
Now display Messaging_SelectMenu (which doesn't use the same mechanism as the lines aren't sequential).
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F993 | LD HL,$D110 | HL=Messaging_SelectMenu. | ||
Prints "S - START".
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F996 | LD BC,$0501 | BC=0501 (screen co-ordinates). | ||
F999 | CALL PrintString | Call PrintString. | ||
F99C | INC HL | Move onto the start of the next message. | ||
Prints "GAME".
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F99D | LD BC,$0605 | BC=0605 (screen co-ordinates). | ||
F9A0 | CALL PrintString | Call PrintString. | ||
F9A3 | INC HL | Move onto the start of the next message. | ||
Prints "C - CHANGE".
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F9A4 | LD BC,$0901 | BC=0901 (screen co-ordinates). | ||
F9A7 | CALL PrintString | Call PrintString. | ||
F9AA | INC HL | Move onto the start of the next message. | ||
Prints "GAME".
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F9AB | LD BC,$0A05 | BC=0A05 (screen co-ordinates). | ||
F9AE | CALL PrintString | Call PrintString. | ||
Prints "CONTROLS".
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F9B1 | LD BC,$0B05 | BC=0B05 (screen co-ordinates). | ||
F9B4 | INC HL | Move onto the start of the next message. | ||
F9B5 | CALL PrintString | Call PrintString. | ||
Output to the screen buffer.
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F9B8 | CALL ScreenBuffer_Update | Call ScreenBuffer_Update. | ||
F9BB | CALL AttributeBuffer_Update | Call AttributeBuffer_Update. | ||
F9BE | RET | Return. |
Prev: F916 | Up: Map | Next: F9BF |