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Routines |
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Used by the routine at Handler_TimeOut.
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| Handler_Fired | 42542 | CALL CopyScore_ActiveScore | Call CopyScore_ActiveScore. | |
| 42545 | CALL NewHighScore | Call NewHighScore. | ||
| 42548 | CALL FiredScreen | Call FiredScreen. | ||
| 42551 | CALL PressAnyKey | Call PressAnyKey. | ||
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Who is in play, is it 1UP or 2UP?
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| Handler_Fired_PlayerCheck | 42554 | LD HL,43914 | HL=Game_Flags. | |
| 42557 | BIT 4,(HL) | Jump to Handler_Fired_2UP if this is player two. | ||
| 42559 | JR NZ,Handler_Fired_2UP | |||
| 42561 | RES 6,(HL) | Reset bit 6 of *HL. | ||
| 42563 | JR Handler_Fired_HighScoreCheck | Jump to Handler_Fired_HighScoreCheck. | ||
| Handler_Fired_2UP | 42565 | RES 7,(HL) | Reset bit 7 of *HL. | |
| Handler_Fired_HighScoreCheck | 42567 | BIT 0,(HL) | Jump to Handler_Fired_HighScore if the score is on the High Score table. | |
| 42569 | JR NZ,Handler_Fired_HighScore | |||
| 42571 | CALL Handler_SwitchPlayers | Call Handler_SwitchPlayers. | ||
| 42574 | JP C,NewLevel | Jump to NewLevel if there is still an active player. | ||
| 42577 | CALL Print_HighScoreTable | Call Print_HighScoreTable. | ||
| 42580 | CALL PressAnyKey | Call PressAnyKey. | ||
| 42583 | JR Handler_Fired_BackToMenu | Jump to Handler_Fired_BackToMenu. | ||
| Handler_Fired_HighScore | 42585 | CALL Print_HighScoreTable | Call Print_HighScoreTable. | |
| 42588 | CALL PressAnyKey | Call PressAnyKey. | ||
| 42591 | CALL Handler_SwitchPlayers | Call Handler_SwitchPlayers. | ||
| 42594 | JP C,NewLevel | Jump to NewLevel if there is still an active player. | ||
| 42597 | JR Handler_Fired_BackToMenu | Jump to Handler_Fired_BackToMenu. | ||
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This entry point is used by the routine at GameEntryPoint.
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| Handler_Fired_0 | 42599 | CALL CopyScore_ActiveScore | Call CopyScore_ActiveScore. | |
| 42602 | CALL NewHighScore | Call NewHighScore. | ||
| 42605 | CALL Handler_NewsFlash | Call Handler_NewsFlash. | ||
| 42608 | JR Handler_Fired_PlayerCheck | Jump to Handler_Fired_PlayerCheck. | ||
| Handler_Fired_BackToMenu | 42610 | JP Game_Loop | Jump to Game_Loop. | |
| Prev: 42525 | Up: Map | Next: 42613 |