Routines |
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Used by the routine at GameEntryPoint.
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Player_Name | 42709 | LD HL,44044 | HL=Messaging_SituationVacant. | |
42712 | LD DE,18472 | DE=18472 (screen buffer location). | ||
42715 | CALL PrintString | Call PrintString. | ||
42718 | LD HL,18504 | HL=18504 (screen buffer location). | ||
42721 | LD B,16 | B=16. | ||
42723 | CALL Concealer | Call Concealer. | ||
42726 | LD HL,44175 | HL=Messaging_EnterName1UP. | ||
42729 | LD DE,18624 | DE=18624 (screen buffer location). | ||
42732 | CALL PrintString | Call PrintString. | ||
42735 | LD A,255 | Write 255 to 20439. | ||
42737 | LD (20439),A | |||
42740 | LD HL,43914 | HL=Game_Flags. | ||
42743 | RES 4,(HL) | Reset bit 4 of *HL. | ||
42745 | LD HL,44198 | HL=Name_1UP. | ||
42748 | CALL Controller_NameSelect | Call Controller_NameSelect. | ||
42751 | CALL PressAnyKey_0 | Call PressAnyKey_0. | ||
42754 | LD HL,44241 | HL=Messaging_AnyMoreApplicants. | ||
42757 | LD DE,18624 | DE=18624 (screen buffer location). | ||
42760 | CALL PrintString | Call PrintString. | ||
42763 | LD A,(43914) | A=*Game_Flags. | ||
42766 | CALL Handler_Yes_No | Call Handler_Yes_No. | ||
42769 | CALL Controller_Yes_No | Call Controller_Yes_No. | ||
42772 | CALL PressAnyKey_0 | Call PressAnyKey_0. | ||
42775 | LD HL,43914 | HL=Game_Flags. | ||
42778 | SET 6,(HL) | Set bit 6 of *HL. | ||
42780 | BIT 5,(HL) | Return if bit 5 of *HL is not set. | ||
42782 | RET Z | |||
42783 | SET 4,(HL) | Set bit 4 of *HL. | ||
42785 | LD HL,44208 | HL=Messaging_EnterName2UP. | ||
42788 | LD DE,18624 | DE=18624 (screen buffer location). | ||
42791 | CALL PrintString | Call PrintString. | ||
42794 | LD A,255 | Write 255 to 20439. | ||
42796 | LD (20439),A | |||
42799 | LD HL,44231 | HL=Name_2UP. | ||
42802 | CALL Controller_NameSelect | Call Controller_NameSelect. | ||
42805 | CALL PressAnyKey_0 | Call PressAnyKey_0. | ||
42808 | LD HL,43914 | HL=Game_Flags. | ||
42811 | RES 4,(HL) | Reset bit 4 of *HL. | ||
42813 | SET 7,(HL) | Set bit 7 of *HL. | ||
42815 | RET | Return. |
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