Routines |
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Used by the routine at Player_Name.
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Controller_NameSelect | 42892 | LD A,(43914) | A=*Game_Flags. | |||||
42895 | AND %11110000 | Keep only bits 4-7. | ||||||
42897 | OR %00001000 | Set bit 3. | ||||||
42899 | LD (43914),A | Write A back to Game_Flags. | ||||||
Handler_NameSelect_Loop | 42902 | LD A,0 | Write 0 to 52285. | |||||
42904 | LD (52285),A | |||||||
This entry point is used by the routine at Handler_NameSelect_Up.
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Controller_NameSelect_0 | 42907 | PUSH HL | Stash HL on the stack. | |||||
42908 | LD B,10 | B=10. | ||||||
Controller_NameSelect_1 | 42910 | CALL 52124 | Call 52124. | |||||
42913 | LD HL,52285 | HL=52285. | ||||||
42916 | LD (HL),0 | Write 0 to *HL. | ||||||
42918 | DJNZ Controller_NameSelect_1 | Decrease counter by one and loop back to Controller_NameSelect_1 until counter is zero. | ||||||
42920 | LD (HL),1 | Write 1 to *HL. | ||||||
42922 | LD HL,128 | Write 0128 HL to *52283. | ||||||
42925 | LD (52283),HL | |||||||
42928 | CALL Handler_DebounceSpace | Call Handler_DebounceSpace. | ||||||
42931 | POP HL | Restore HL from the stack. | ||||||
42932 | CALL Handler_Controls | Call Handler_Controls. | ||||||
42935 | LD A,E | A=E. | ||||||
Was "up" pressed?
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42936 | CP 24 | Jump to Handler_NameSelect_Up if A is 24 | ||||||
42938 | JR Z,Handler_NameSelect_Up | |||||||
Was "down" pressed?
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42940 | CP 8 | Jump to Handler_NameSelect_Down if A is 8. | ||||||
42942 | JR Z,Handler_NameSelect_Down | |||||||
Was "fire" not pressed?
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42944 | CP 128 | Jump to Handler_NameSelect_Loop if A is not 128. | ||||||
42946 | JR NZ,Handler_NameSelect_Loop | |||||||
42948 | PUSH HL | Stash HL on the stack. | ||||||
42949 | LD HL,64 | Write 0064 to *52283. | ||||||
42952 | LD (52283),HL | |||||||
42955 | LD HL,43914 | Decrease *Game_Flags by one. | ||||||
42958 | DEC (HL) | |||||||
42959 | LD A,7 | A=7. | ||||||
42961 | AND (HL) | Merge the bits from *HL. | ||||||
42962 | JR Z,Controller_NameSelect_2 | Jump to Controller_NameSelect_2 if the result is zero. | ||||||
42964 | CALL 43066 | Call 43066. | ||||||
42967 | CALL Handler_Debounce_Controls | Call Handler_Debounce_Controls. | ||||||
42970 | POP HL | Restore HL from the stack. | ||||||
42971 | INC HL | Increment HL by one. | ||||||
42972 | HALT | Halt operation (suspend CPU until the next interrupt). | ||||||
42973 | JR Controller_NameSelect_0 | Jump to Controller_NameSelect_0. | ||||||
Controller_NameSelect_2 | 42975 | POP HL | Restore HL from the stack. | |||||
42976 | RET | Return. |
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