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Routines |
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The update routine for the chasing dome (objects 78 and 79), which is deadly to touch. It moves towards the player at one unit per pass in each direction.
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Head towards the player and redraw the dome.
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| HandleChasingDome | AA89 | CALL SetPixelAdjustments_Sparkle | Call SetPixelAdjustments_Sparkle. | |||||
| AA8C | LD BC,$0101 | Set the speed along each axis to 01. | ||||||
| AA8F | CALL SetSpeedTowardsPlayer | Call SetSpeedTowardsPlayer. | ||||||
| AA92 | CALL ApplyGravityAndMove | Call ApplyGravityAndMove. | ||||||
| AA95 | CALL ToggleSpriteNumber | Call ToggleSpriteNumber. | ||||||
| AA98 | LD HL,$B6AD | Point HL at MovingSoundLengths_ChasingDome. | ||||||
| AA9B | CALL PlayMovingSound | Call PlayMovingSound. | ||||||
| AA9E | JP SetDeadlyFlagsAndDraw | Jump to SetDeadlyFlagsAndDraw. | ||||||
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