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Routines |
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Used by the routines at HandleSpikedDome, HandleChasingDome, HandleClockworkMouse, HandleCircuitMouse and HandleBouncingMouse.
Makes the object deadly to touch (see SetDeadlyFlags) and marks it to be wiped and redrawn.
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Make the object deadly and redraw it.
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| SetDeadlyFlagsAndDraw | B2B0 | CALL SetDeadlyFlags | Call SetDeadlyFlags. | |||||
| B2B3 | JP SetWipeAndDrawFlags | Jump to SetWipeAndDrawFlags. | ||||||
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