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BFAB: Set Wipe And Draw Flags
Input
IX The address of the object
Set the wipe and draw bits, then flag overlaps.
SetWipeAndDrawFlags BFAB LD A,(IX+$07) Fetch the flags of the object.
BFAE OR %00110000 Set bits 4 and 5.
BFB0 LD (IX+$07),A Store the flags.
BFB3 JP FlagOverlappingObjects Jump to FlagOverlappingObjects.
View the equivalent code in;
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