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Routines |
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The handler for a block which falls when something stands on it (object 2C). It falls by one step on each frame that something is standing on it, and makes a sound unless it has landed.
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Fall if something is standing on the block.
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| HandleFallingBlock | B2B6 | CALL SetPixelAdjustments | Call SetPixelAdjustments. | |||||
| B2B9 | BIT 3,(IX+$0D) | Test bit 3 of the state. | ||||||
| B2BD | RES 3,(IX+$0D) | Reset bit 3 of the state. | ||||||
| B2C1 | RET Z | Return if nothing was standing on the block. | ||||||
| B2C2 | LD (IX+$0B),$00 | Write 00 as the speed along the z axis. | ||||||
| B2C6 | CALL ApplyGravityAndMove | Call ApplyGravityAndMove. | ||||||
| B2C9 | LD (IX+$0B),$00 | Write 00 as the speed along the z axis. | ||||||
| B2CD | BIT 2,(IX+$0C) | Jump to HandleFallingBlock_Redraw if the block has landed. | ||||||
| B2D1 | JR NZ,HandleFallingBlock_Redraw | |||||||
| B2D3 | CALL PlaySoundFromHeight | Call PlaySoundFromHeight. | ||||||
| HandleFallingBlock_Redraw | B2D6 | JP SetWipeAndDrawFlags | Jump to SetWipeAndDrawFlags. | |||||
| Prev: B2B0 | Up: Map | Next: B2D9 |