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Routines |
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GetSpriteAddress | 40585 | DEC A | Decrease A by one. | |||||||||
40586 | LD L,A | Create an offset in HL. | ||||||||||
40587 | LD H,0 | |||||||||||
40589 | ADD HL,HL | HL=HL * 2. | ||||||||||
40590 | LD BC,42174 | HL=SpritesTable + offset. | ||||||||||
40593 | ADD HL,BC | |||||||||||
40594 | LD E,(HL) | DE=the sprite address. | ||||||||||
40595 | INC HL | |||||||||||
40596 | LD D,(HL) | |||||||||||
40597 | RET | Return. | ||||||||||
View the equivalent code in;
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