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Unused |
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Not used by the game. These are versions of DrawEntity and RemoveEntity which skip the code that finds the data for the sprite, for use when DE already holds the address of the sprite data.
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Draws the sprite of the entity, without fetching the sprite data.
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| Unused_SpriteEntryPoints | 9F40 | CALL PrepDraw2_NoFetch | Call PrepDraw2_NoFetch (part of PrepDraw2). | |
| 9F43 | JR DrawEntity_Prepared | Jump to DrawEntity_Prepared. | ||
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Erases the sprite at the recorded position, without fetching the sprite data.
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| 9F45 | CALL PrepDraw23_NoFetch | Call PrepDraw23_NoFetch (part of PrepDraw23). | ||
| 9F48 | JR RemoveEntity_Prepared | Jump to RemoveEntity_Prepared. | ||
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