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9F80: Prepare Draw 2/ 3 Byte Sprite
Used by the routines at RemoveEntity and DisplayEntity.
PrepDraw23 9F80 CALL GetSpriteA Call GetSpriteA.
This entry point is used by the routines at 9E9B and RemoveEntity.
PrepDraw23_0 9F83 LD HL,($5E16) HL=Saved_X (saved X position).
9F86 LD A,L
9F87 DEC A
9F88 RLCA
9F89 AND %00001110 Keep only bits 1-3.
9F8B CP $0E
9F8D JR NZ,PrepDraw23_1
9F8F LD A,$E8
PrepDraw23_1 9F91 LD ($9EE5),A
9F94 CALL ScreenAddress
9F97 LD A,(DE)
9F98 LD ($5E18),A
This entry point is used by the routine at PrepDraw2.
PrepDraw23_2 9F9B LD C,$00
9F9D INC DE
9F9E RET Return.
View the equivalent code in;
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