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9F74: Unused Move Sprite Without Fetch
Not used by the game. It is like DisplayEntity, but skips the code which finds the data for the sprites (GetSpriteA and FetchActorSprite), by entering the routines which prepare the sprites after that code. It then carries on at DisplayEntity_Compare.
Unused_MoveSprite_NoFetch 9F74 PUSH DE Stash DE on the stack.
9F75 CALL PrepDraw23_NoFetch Call PrepDraw23_NoFetch (part of PrepDraw23).
9F78 EXX Switch to the shadow registers.
9F79 POP DE Restore DE from the stack.
9F7A CALL PrepDraw2_NoFetch Call PrepDraw2_NoFetch (part of PrepDraw2).
9F7D EXX Switch to the normal registers.
9F7E JR DisplayEntity_Compare Jump to DisplayEntity_Compare.
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