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40820: Unused Move Sprite Without Fetch
Not used by the game. It is like DisplayEntity, but skips the code which finds the data for the sprites (GetSpriteA and FetchActorSprite), by entering the routines which prepare the sprites after that code. It then carries on at DisplayEntity_Compare.
Unused_MoveSprite_NoFetch 40820 PUSH DE Stash DE on the stack.
40821 CALL PrepDraw23_NoFetch Call PrepDraw23_NoFetch (part of PrepDraw23).
40824 EXX Switch to the shadow registers.
40825 POP DE Restore DE from the stack.
40826 CALL PrepDraw2_NoFetch Call PrepDraw2_NoFetch (part of PrepDraw2).
40829 EXX Switch to the normal registers.
40830 JR DisplayEntity_Compare Jump to DisplayEntity_Compare.
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