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Unused |
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Not used by the game. It is like DisplayEntity, but skips the code which finds the data for the sprites (GetSpriteA and FetchActorSprite), by entering the routines which prepare the sprites after that code. It then carries on at DisplayEntity_Compare.
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| Unused_MoveSprite_NoFetch | 40820 | PUSH DE | Stash DE on the stack. | |
| 40821 | CALL PrepDraw23_NoFetch | Call PrepDraw23_NoFetch (part of PrepDraw23). | ||
| 40824 | EXX | Switch to the shadow registers. | ||
| 40825 | POP DE | Restore DE from the stack. | ||
| 40826 | CALL PrepDraw2_NoFetch | Call PrepDraw2_NoFetch (part of PrepDraw2). | ||
| 40829 | EXX | Switch to the normal registers. | ||
| 40830 | JR DisplayEntity_Compare | Jump to DisplayEntity_Compare. | ||
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