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B972: Sprite: Sword
The Sword sprites. There are eight frames in this block, with heights of 0C 0D 10 0D 0C 0C 10 and 10 pixels. Each frame is its height, followed by two bytes for each row, so the sprite is 10 pixels wide. The sprite IDs are 38 to 3F (see SpritesTable). The frames are not stored in the order of their IDs.
Frame 7.
Sprite_Sword_7 B972 DEFB $0C Height = 0C pixels.
B973 DEFB $00,$00 sword-07
B975 DEFB $00,$00
B977 DEFB $00,$00
B979 DEFB $00,$00
B97B DEFB $00,$20
B97D DEFB $00,$10
B97F DEFB $00,$12
B981 DEFB $7F,$DF
B983 DEFB $FF,$DF
B985 DEFB $00,$12
B987 DEFB $00,$10
B989 DEFB $00,$20
Frame 4.
Sprite_Sword_4 B98B DEFB $0D Height = 0D pixels.
B98C DEFB $00,$00 sword-04
B98E DEFB $00,$1C
B990 DEFB $01,$DC
B992 DEFB $00,$7C
B994 DEFB $00,$30
B996 DEFB $00,$D8
B998 DEFB $01,$C8
B99A DEFB $03,$88
B99C DEFB $07,$00
B99E DEFB $0E,$00
B9A0 DEFB $1C,$00
B9A2 DEFB $18,$00
B9A4 DEFB $10,$00
Frame 5.
Sprite_Sword_5 B9A6 DEFB $10 Height = 10 pixels.
B9A7 DEFB $01,$80 sword-05
B9A9 DEFB $03,$C0
B9AB DEFB $01,$80
B9AD DEFB $01,$80
B9AF DEFB $07,$E0
B9B1 DEFB $08,$10
B9B3 DEFB $01,$80
B9B5 DEFB $01,$80
B9B7 DEFB $01,$80
B9B9 DEFB $01,$80
B9BB DEFB $01,$80
B9BD DEFB $01,$80
B9BF DEFB $01,$80
B9C1 DEFB $01,$80
B9C3 DEFB $01,$80
B9C5 DEFB $00,$80
Frame 6.
Sprite_Sword_6 B9C7 DEFB $0D Height = 0D pixels.
B9C8 DEFB $00,$00 sword-06
B9CA DEFB $00,$00
B9CC DEFB $38,$00
B9CE DEFB $3B,$80
B9D0 DEFB $3E,$00
B9D2 DEFB $0C,$00
B9D4 DEFB $1B,$00
B9D6 DEFB $13,$80
B9D8 DEFB $11,$C0
B9DA DEFB $00,$E0
B9DC DEFB $00,$70
B9DE DEFB $00,$38
B9E0 DEFB $00,$1C
Frame 3.
Sprite_Sword_3 B9E2 DEFB $0C Height = 0C pixels.
B9E3 DEFB $00,$00 sword-03
B9E5 DEFB $00,$00
B9E7 DEFB $00,$00
B9E9 DEFB $00,$00
B9EB DEFB $04,$00
B9ED DEFB $08,$00
B9EF DEFB $48,$00
B9F1 DEFB $FD,$FF
B9F3 DEFB $FD,$FE
B9F5 DEFB $48,$00
B9F7 DEFB $08,$00
B9F9 DEFB $04,$00
Frame 2.
Sprite_Sword_2 B9FB DEFB $0C Height = 0C pixels.
B9FC DEFB $00,$00 sword-02
B9FE DEFB $00,$08
BA00 DEFB $00,$18
BA02 DEFB $00,$38
BA04 DEFB $00,$70
BA06 DEFB $00,$E0
BA08 DEFB $11,$C0
BA0A DEFB $13,$80
BA0C DEFB $1D,$00
BA0E DEFB $0C,$00
BA10 DEFB $3E,$00
BA12 DEFB $3B,$80
BA14 DEFB $38,$00 Two more bytes after the last row. The height of this frame is 0C so these are never drawn.
Frame 1.
Sprite_Sword_1 BA16 DEFB $10 Height = 10 pixels.
BA17 DEFB $01,$00 sword-01
BA19 DEFB $01,$80
BA1B DEFB $01,$80
BA1D DEFB $01,$80
BA1F DEFB $01,$80
BA21 DEFB $01,$80
BA23 DEFB $01,$80
BA25 DEFB $01,$80
BA27 DEFB $01,$80
BA29 DEFB $01,$80
BA2B DEFB $08,$10
BA2D DEFB $07,$E0
BA2F DEFB $01,$80
BA31 DEFB $01,$80
BA33 DEFB $03,$C0
BA35 DEFB $01,$80
Frame 8.
Sprite_Sword_8 BA37 DEFB $10 Height = 10 pixels.
BA38 DEFB $00,$00 sword-08
BA3A DEFB $00,$00
BA3C DEFB $10,$00
BA3E DEFB $18,$00
BA40 DEFB $1C,$00
BA42 DEFB $0E,$00
BA44 DEFB $07,$00
BA46 DEFB $03,$88
BA48 DEFB $01,$C8
BA4A DEFB $00,$D8
BA4C DEFB $00,$30
BA4E DEFB $00,$7C
BA50 DEFB $01,$DC
BA52 DEFB $00,$1C
BA54 DEFB $00,$00
BA56 DEFB $00,$00
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