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C3B6: Sprite: Ghoul
The Ghoul sprites. There are two frames in this block, each 14 pixels high. Each frame is its height, followed by two bytes for each row, so the sprite is 10 pixels wide. The sprite IDs are 62 and 63 (see SpritesTable).
Frame 1.
Sprite_Ghoul_1 C3B6 DEFB $14 Height = 14 pixels.
C3B7 DEFB $01,$C0 ghoul-01
C3B9 DEFB $03,$80
C3BB DEFB $03,$00
C3BD DEFB $03,$00
C3BF DEFB $83,$81
C3C1 DEFB $87,$C1
C3C3 DEFB $8F,$E1
C3C5 DEFB $CF,$F3
C3C7 DEFB $DF,$F3
C3C9 DEFB $DF,$FB
C3CB DEFB $DF,$FB
C3CD DEFB $DF,$FB
C3CF DEFB $D9,$9B
C3D1 DEFB $D9,$9B
C3D3 DEFB $19,$98
C3D5 DEFB $19,$98
C3D7 DEFB $19,$98
C3D9 DEFB $1F,$F8
C3DB DEFB $0F,$F0
C3DD DEFB $07,$E0
Frame 2.
Sprite_Ghoul_2 C3DF DEFB $14 Height = 14 pixels.
C3E0 DEFB $03,$80 ghoul-02
C3E2 DEFB $01,$C0
C3E4 DEFB $00,$C0
C3E6 DEFB $00,$C0
C3E8 DEFB $01,$C0
C3EA DEFB $03,$E0
C3EC DEFB $87,$F1
C3EE DEFB $8F,$F1
C3F0 DEFB $8F,$F9
C3F2 DEFB $DF,$FB
C3F4 DEFB $DF,$FB
C3F6 DEFB $DF,$FB
C3F8 DEFB $D9,$9B
C3FA DEFB $D9,$9B
C3FC DEFB $D9,$9B
C3FE DEFB $D9,$9B
C400 DEFB $99,$99
C402 DEFB $0F,$F0
C404 DEFB $0F,$F0
C406 DEFB $07,$E0
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