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C408: Sprite: Ghost
The Ghost sprites. There are two frames in this block, each 10 pixels high. Each frame is its height, followed by two bytes for each row, so the sprite is 10 pixels wide. The sprite IDs are 68 and 69 (see SpritesTable).
Frame 1.
Sprite_Ghost_1 C408 DEFB $10 Height = 10 pixels.
C409 DEFB $03,$C0 ghost-01
C40B DEFB $07,$E0
C40D DEFB $7F,$FE
C40F DEFB $FF,$FF
C411 DEFB $FF,$FF
C413 DEFB $7F,$FE
C415 DEFB $3F,$FE
C417 DEFB $1F,$FC
C419 DEFB $1C,$EC
C41B DEFB $18,$44
C41D DEFB $18,$44
C41F DEFB $1C,$44
C421 DEFB $0C,$CC
C423 DEFB $0F,$F8
C425 DEFB $07,$F0
C427 DEFB $03,$C0
Frame 2.
Sprite_Ghost_2 C429 DEFB $10 Height = 10 pixels.
C42A DEFB $78,$0C ghost-02
C42C DEFB $FC,$1E
C42E DEFB $FE,$3F
C430 DEFB $FF,$FF
C432 DEFB $7F,$FF
C434 DEFB $3F,$FE
C436 DEFB $1F,$FC
C438 DEFB $1F,$FC
C43A DEFB $1C,$EC
C43C DEFB $18,$44
C43E DEFB $18,$44
C440 DEFB $1C,$44
C442 DEFB $0C,$CC
C444 DEFB $0F,$F8
C446 DEFB $07,$F0
C448 DEFB $03,$C0
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