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42215: Scroll Stage Message
Used by the routine at RunGame.
Scrolls the message 'STAGE' and the number of the stage across the window, one frame at a time, while the gauges are updated.
ScrollStageMessage 42215 LD A,7 Set the length of the message to 7...
42217 LD (42354),A ...in the operand of the instruction at 42353.
42220 LD A,(57055) Fetch the number of the current level from LevelNumber.
42223 INC A Add one to make the number of the stage.
42224 LD (42391),A Store it as the last character of the message at 42391.
42227 LD HL,65294 Set the scroll counter to 14 and the character index to 255.
42230 LD (43297),HL Store them in ScrollCounter and 43298.
ScrollStageMessage_Loop 42233 LD IY,(23793) Bring back IY from SavedIY.
42237 EI Enable interrupts...
42238 HALT ...and wait for the next frame.
42239 DI Disable interrupts.
42240 LD IX,42397 Point IX at Gauges.
42244 CALL UpdateGauge Update the gauge.
42247 LD IX,42401 Point IX at Gauges_Second.
42251 CALL UpdateGauge Update the gauge.
42254 LD HL,42385 Point HL at StageMessage.
42257 CALL ScrollMessage Scroll the message by one step.
42260 LD A,(43298) Fetch the character index from 43298.
42263 CP 15 Compare it with 15.
42265 RET Z Return if the message has gone.
42266 JR ScrollStageMessage_Loop Jump back to scroll the message another step.
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