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Unused |
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Not used by the game. These are versions of DrawEntity and RemoveEntity which skip the code that finds the data for the sprite, for use when DE already holds the address of the sprite data.
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Draws the sprite of the actor, without fetching the sprite data.
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| Unused_SpriteEntryPoints | 75FD | CALL PrepareActorSprite_Position | Call PrepareActorSprite_Position (part of PrepareActorSprite). | |
| 7600 | JR DrawEntity_Fetched | Jump to DrawEntity_Fetched. | ||
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Erases the sprite at the recorded position, without fetching the sprite data.
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| 7602 | CALL PrepareOldSprite_Position | Call PrepareOldSprite_Position (part of PrepareOldSprite). | ||
| 7605 | JR RemoveEntity_Fetched | Jump to RemoveEntity_Fetched. | ||
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