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Routines |
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Converts a given pixel address to the associated attribute buffer address.
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| AttributeAddress | 30004 | LD A,L | Horizontal co-ordinate. | |||||||||
| 30005 | RRCA | Divide by 8. | ||||||||||
| 30006 | RRCA | |||||||||||
| 30007 | RRCA | |||||||||||
| 30008 | AND %00011111 | Keep only bits 0-4 (0-31 / minimum-maximum horizontal screen values). | ||||||||||
| 30010 | LD L,A | Store this back in L. | ||||||||||
| 30011 | LD A,H | Vertical co-ordinate. | ||||||||||
| 30012 | RLCA | Multiply by 4. | ||||||||||
| 30013 | RLCA | |||||||||||
| 30014 | LD C,A | Store this in C temporarily. | ||||||||||
| 30015 | AND %11100000 | Keep only bits 5-7. | ||||||||||
| 30017 | OR L | Set the bits from L. | ||||||||||
| 30018 | LD L,A | L=A. | ||||||||||
| 30019 | LD A,C | Fetch the stored value from C. | ||||||||||
| 30020 | AND %00000011 | Keep only bits 0-1. | ||||||||||
| 30022 | OR %01011000 | Set MSB of the attribute buffer 88. This ensures our value is >= 22528. | ||||||||||
| 30024 | LD H,A | Store this back in H. | ||||||||||
| 30025 | RET | Return. | ||||||||||
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View the equivalent code in;
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