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Routines |
Prev: 34039 | Up: Map | Next: 34078 |
Used by the routines at MenuWriteText, 34611, 35082, PrintStringColour, DrawGauge, HandlerScoreLabel, LaserBeam_Animate, 40668, 43411, 44342 and ColourLevelsGreen.
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Converts a given pixel address to the associated attribute buffer address.
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AttributeAddress | 34054 | PUSH BC | Stash BC on the stack. | |||||||||
34055 | LD A,L | Horizontal co-ordinate. | ||||||||||
34056 | RRCA | Divide by 8. | ||||||||||
34057 | RRCA | |||||||||||
34058 | RRCA | |||||||||||
34059 | AND %00011111 | Keep only bits 0-4 (0-31 / minimum-maximum horizontal screen values). | ||||||||||
34061 | LD L,A | Store this back in L. | ||||||||||
34062 | LD A,H | Vertical co-ordinate. | ||||||||||
34063 | RLCA | Multiply by 4. | ||||||||||
34064 | RLCA | |||||||||||
34065 | LD C,A | Store this in C temporarily. | ||||||||||
34066 | AND %11100000 | Keep only bits 5-7. | ||||||||||
34068 | OR L | Set the bits from L. | ||||||||||
34069 | LD L,A | L=A. | ||||||||||
34070 | LD A,C | Fetch the stored value from C. | ||||||||||
34071 | AND %00000011 | Keep only bits 0-1. | ||||||||||
34073 | OR %01011000 | Set MSB of the attribute buffer 88. This ensures our value is >= 22528. | ||||||||||
34075 | LD H,A | Store this back in H. | ||||||||||
34076 | POP BC | Restore BC from the stack. | ||||||||||
34077 | RET | Return. | ||||||||||
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