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Routines |
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Converts a given pixel address to the associated attribute buffer address.
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AttributeAddress | 28823 | LD A,L | Horizontal co-ordinate. | |||||||||
28824 | RRCA | Divide by 8. | ||||||||||
28825 | RRCA | |||||||||||
28826 | RRCA | |||||||||||
28827 | AND %00011111 | Keep only bits 0-4 (0-31 / minimum-maximum horizontal screen values). | ||||||||||
28829 | LD L,A | Store this back in L. | ||||||||||
28830 | LD A,H | Vertical co-ordinate. | ||||||||||
28831 | RLCA | Multiply by 4. | ||||||||||
28832 | RLCA | |||||||||||
28833 | LD C,A | Store this in C temporarily. | ||||||||||
28834 | AND %11100000 | Keep only bits 5-7. | ||||||||||
28836 | OR L | Set the bits from L. | ||||||||||
28837 | LD L,A | L=A. | ||||||||||
28838 | LD A,C | Fetch the stored value from C. | ||||||||||
28839 | AND %00000011 | Keep only bits 0-1. | ||||||||||
28841 | OR %01011000 | Set MSB of the attribute buffer 88. This ensures our value is >= 22528. | ||||||||||
28843 | LD H,A | Store this back in H. | ||||||||||
28844 | RET | Return. | ||||||||||
View the equivalent code in;
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