![]() |
Routines |
| Prev: 29135 | Up: Map | Next: 29220 |
|
Used by the routines at 25021, 25043, PrintMenuItem, LaserBeam_Animate, PrintString, ColouriseSprite and 30317.
|
||||||||||||
|
Converts a given pixel address to the associated attribute buffer address.
|
||||||||||||
| AttributeAddress | 29198 | LD A,L | Horizontal co-ordinate. | |||||||||
| 29199 | RRCA | Divide by 8. | ||||||||||
| 29200 | RRCA | |||||||||||
| 29201 | RRCA | |||||||||||
| 29202 | AND %00011111 | Keep only bits 0-4 (0-31 / minimum-maximum horizontal screen values). | ||||||||||
| 29204 | LD L,A | Store this back in L. | ||||||||||
| 29205 | LD A,H | Vertical co-ordinate. | ||||||||||
| 29206 | RLCA | Multiply by 4. | ||||||||||
| 29207 | RLCA | |||||||||||
| 29208 | LD C,A | Store this in C temporarily. | ||||||||||
| 29209 | AND %11100000 | Keep only bits 5-7. | ||||||||||
| 29211 | OR L | Set the bits from L. | ||||||||||
| 29212 | LD L,A | L=A. | ||||||||||
| 29213 | LD A,C | Fetch the stored value from C. | ||||||||||
| 29214 | AND %00000011 | Keep only bits 0-1. | ||||||||||
| 29216 | OR %01011000 | Set MSB of the attribute buffer 88. This ensures our value is >= 22528. | ||||||||||
| 29218 | LD H,A | Store this back in H. | ||||||||||
| 29219 | RET | Return. | ||||||||||
|
View the equivalent code in;
|
||||||||||||
| Prev: 29135 | Up: Map | Next: 29220 |