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A sprite for objects of type 1D: it is used when the bottom four bits of offset 13 are 00 (see FetchFrameSprite).
It is drawn as a faceted crystal.
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| SpriteType1D_Frame00 | 7CC0 | DEFB $02 | Width = 02 bytes. | |
| 7CC1 | DEFB $10 | Height = 10 pixels. | ||
| 7CC2 | DEFB $03,$F0 |
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| 7CC4 | DEFB $05,$5C | |||
| 7CC6 | DEFB $3A,$AA | |||
| 7CC8 | DEFB $55,$56 | |||
| 7CCA | DEFB $6A,$AC | |||
| 7CCC | DEFB $55,$57 | |||
| 7CCE | DEFB $6A,$AB | |||
| 7CD0 | DEFB $55,$55 | |||
| 7CD2 | DEFB $AA,$AB | |||
| 7CD4 | DEFB $D5,$55 | |||
| 7CD6 | DEFB $6A,$AB | |||
| 7CD8 | DEFB $55,$55 | |||
| 7CDA | DEFB $4A,$AE | |||
| 7CDC | DEFB $75,$50 | |||
| 7CDE | DEFB $2A,$A8 | |||
| 7CE0 | DEFB $1F,$F0 | |||
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