Prev: 7CBB Up: Map Next: 7CE2
7CC0: Sprite: Crystal 0
A sprite for objects of type 1D: it is used when the bottom four bits of offset 13 are 00 (see FetchFrameSprite).
It is drawn as a faceted crystal.
SpriteType1D_Frame00 7CC0 DEFB $02 Width = 02 bytes.
7CC1 DEFB $10 Height = 10 pixels.
7CC2 DEFB $03,$F0 type-1d-frame-00
7CC4 DEFB $05,$5C
7CC6 DEFB $3A,$AA
7CC8 DEFB $55,$56
7CCA DEFB $6A,$AC
7CCC DEFB $55,$57
7CCE DEFB $6A,$AB
7CD0 DEFB $55,$55
7CD2 DEFB $AA,$AB
7CD4 DEFB $D5,$55
7CD6 DEFB $6A,$AB
7CD8 DEFB $55,$55
7CDA DEFB $4A,$AE
7CDC DEFB $75,$50
7CDE DEFB $2A,$A8
7CE0 DEFB $1F,$F0
Prev: 7CBB Up: Map Next: 7CE2