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7CE2: Sprite: Crystal 1
A sprite for objects of type 1D: it is used when the bottom four bits of offset 13 are 01 (see FetchFrameSprite).
It is drawn as a faceted crystal.
SpriteType1D_Frame01 7CE2 DEFB $02 Width = 02 bytes.
7CE3 DEFB $10 Height = 10 pixels.
7CE4 DEFB $01,$80 type-1d-frame-01
7CE6 DEFB $1E,$E0
7CE8 DEFB $15,$60
7CEA DEFB $1A,$B8
7CEC DEFB $35,$56
7CEE DEFB $6A,$AB
7CF0 DEFB $D5,$55
7CF2 DEFB $AA,$AB
7CF4 DEFB $D5,$57
7CF6 DEFB $AA,$BF
7CF8 DEFB $D5,$FF
7CFA DEFB $6A,$FE
7CFC DEFB $34,$F8
7CFE DEFB $2B,$E0
7D00 DEFB $37,$E0
7D02 DEFB $0F,$C0
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