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A sprite for objects of type 1D: it is used when the bottom four bits of offset 13 are 01 (see FetchFrameSprite).
It is drawn as a faceted crystal.
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| SpriteType1D_Frame01 | 7CE2 | DEFB $02 | Width = 02 bytes. | |
| 7CE3 | DEFB $10 | Height = 10 pixels. | ||
| 7CE4 | DEFB $01,$80 |
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| 7CE6 | DEFB $1E,$E0 | |||
| 7CE8 | DEFB $15,$60 | |||
| 7CEA | DEFB $1A,$B8 | |||
| 7CEC | DEFB $35,$56 | |||
| 7CEE | DEFB $6A,$AB | |||
| 7CF0 | DEFB $D5,$55 | |||
| 7CF2 | DEFB $AA,$AB | |||
| 7CF4 | DEFB $D5,$57 | |||
| 7CF6 | DEFB $AA,$BF | |||
| 7CF8 | DEFB $D5,$FF | |||
| 7CFA | DEFB $6A,$FE | |||
| 7CFC | DEFB $34,$F8 | |||
| 7CFE | DEFB $2B,$E0 | |||
| 7D00 | DEFB $37,$E0 | |||
| 7D02 | DEFB $0F,$C0 | |||
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