![]() |
Data |
| Prev: 7CE2 | Up: Map | Next: 7D26 |
|
A sprite for objects of type 1D: it is used when the bottom four bits of offset 13 are 02 (see FetchFrameSprite).
It is drawn as a faceted crystal.
|
||||
| SpriteType1D_Frame02 | 7D04 | DEFB $02 | Width = 02 bytes. | |
| 7D05 | DEFB $10 | Height = 10 pixels. | ||
| 7D06 | DEFB $00,$40 |
|
||
| 7D08 | DEFB $1C,$78 | |||
| 7D0A | DEFB $2B,$AC | |||
| 7D0C | DEFB $35,$54 | |||
| 7D0E | DEFB $6A,$AC | |||
| 7D10 | DEFB $55,$5C | |||
| 7D12 | DEFB $6A,$BE | |||
| 7D14 | DEFB $55,$FF | |||
| 7D16 | DEFB $67,$FF | |||
| 7D18 | DEFB $5F,$FE | |||
| 7D1A | DEFB $BF,$FC | |||
| 7D1C | DEFB $9F,$FE | |||
| 7D1E | DEFB $7F,$FE | |||
| 7D20 | DEFB $5F,$FE | |||
| 7D22 | DEFB $3F,$F8 | |||
| 7D24 | DEFB $0F,$C0 | |||
| Prev: 7CE2 | Up: Map | Next: 7D26 |