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7D04: Sprite: Crystal 2
A sprite for objects of type 1D: it is used when the bottom four bits of offset 13 are 02 (see FetchFrameSprite).
It is drawn as a faceted crystal.
SpriteType1D_Frame02 7D04 DEFB $02 Width = 02 bytes.
7D05 DEFB $10 Height = 10 pixels.
7D06 DEFB $00,$40 type-1d-frame-02
7D08 DEFB $1C,$78
7D0A DEFB $2B,$AC
7D0C DEFB $35,$54
7D0E DEFB $6A,$AC
7D10 DEFB $55,$5C
7D12 DEFB $6A,$BE
7D14 DEFB $55,$FF
7D16 DEFB $67,$FF
7D18 DEFB $5F,$FE
7D1A DEFB $BF,$FC
7D1C DEFB $9F,$FE
7D1E DEFB $7F,$FE
7D20 DEFB $5F,$FE
7D22 DEFB $3F,$F8
7D24 DEFB $0F,$C0
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