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7D26: Sprite: Crystal 3
A sprite for objects of type 1D: it is used when the bottom four bits of offset 13 are 03 (see FetchFrameSprite).
It is drawn as a faceted crystal.
SpriteType1D_Frame03 7D26 DEFB $02 Width = 02 bytes.
7D27 DEFB $10 Height = 10 pixels.
7D28 DEFB $03,$80 type-1d-frame-03
7D2A DEFB $07,$F0
7D2C DEFB $1F,$F8
7D2E DEFB $7F,$FC
7D30 DEFB $FF,$FC
7D32 DEFB $FF,$FC
7D34 DEFB $7F,$FE
7D36 DEFB $7F,$FE
7D38 DEFB $7F,$FF
7D3A DEFB $FF,$FF
7D3C DEFB $FF,$FE
7D3E DEFB $FF,$FE
7D40 DEFB $7F,$FE
7D42 DEFB $3F,$FE
7D44 DEFB $3F,$F0
7D46 DEFB $1E,$00
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