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A sprite for objects of type 1D: it is used when the bottom four bits of offset 13 are 03 (see FetchFrameSprite).
It is drawn as a faceted crystal.
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| SpriteType1D_Frame03 | 7D26 | DEFB $02 | Width = 02 bytes. | |
| 7D27 | DEFB $10 | Height = 10 pixels. | ||
| 7D28 | DEFB $03,$80 |
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| 7D2A | DEFB $07,$F0 | |||
| 7D2C | DEFB $1F,$F8 | |||
| 7D2E | DEFB $7F,$FC | |||
| 7D30 | DEFB $FF,$FC | |||
| 7D32 | DEFB $FF,$FC | |||
| 7D34 | DEFB $7F,$FE | |||
| 7D36 | DEFB $7F,$FE | |||
| 7D38 | DEFB $7F,$FF | |||
| 7D3A | DEFB $FF,$FF | |||
| 7D3C | DEFB $FF,$FE | |||
| 7D3E | DEFB $FF,$FE | |||
| 7D40 | DEFB $7F,$FE | |||
| 7D42 | DEFB $3F,$FE | |||
| 7D44 | DEFB $3F,$F0 | |||
| 7D46 | DEFB $1E,$00 | |||
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