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7D48: Sprite: Crystal 4
A sprite for objects of type 1D: it is used when the bottom four bits of offset 13 are 04 (see FetchFrameSprite).
It is drawn as a faceted crystal.
SpriteType1D_Frame04 7D48 DEFB $02 Width = 02 bytes.
7D49 DEFB $10 Height = 10 pixels.
7D4A DEFB $03,$C0 type-1d-frame-04
7D4C DEFB $1F,$F8
7D4E DEFB $7F,$F8
7D50 DEFB $7F,$FC
7D52 DEFB $7F,$FF
7D54 DEFB $7F,$FF
7D56 DEFB $7F,$FF
7D58 DEFB $7F,$FF
7D5A DEFB $FF,$FD
7D5C DEFB $FF,$FB
7D5E DEFB $FF,$F7
7D60 DEFB $7F,$AA
7D62 DEFB $7F,$56
7D64 DEFB $7E,$AA
7D66 DEFB $3D,$5C
7D68 DEFB $0F,$E0
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