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A sprite for objects of type 1D: it is used when the bottom four bits of offset 13 are 04 (see FetchFrameSprite).
It is drawn as a faceted crystal.
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| SpriteType1D_Frame04 | 7D48 | DEFB $02 | Width = 02 bytes. | |
| 7D49 | DEFB $10 | Height = 10 pixels. | ||
| 7D4A | DEFB $03,$C0 |
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| 7D4C | DEFB $1F,$F8 | |||
| 7D4E | DEFB $7F,$F8 | |||
| 7D50 | DEFB $7F,$FC | |||
| 7D52 | DEFB $7F,$FF | |||
| 7D54 | DEFB $7F,$FF | |||
| 7D56 | DEFB $7F,$FF | |||
| 7D58 | DEFB $7F,$FF | |||
| 7D5A | DEFB $FF,$FD | |||
| 7D5C | DEFB $FF,$FB | |||
| 7D5E | DEFB $FF,$F7 | |||
| 7D60 | DEFB $7F,$AA | |||
| 7D62 | DEFB $7F,$56 | |||
| 7D64 | DEFB $7E,$AA | |||
| 7D66 | DEFB $3D,$5C | |||
| 7D68 | DEFB $0F,$E0 | |||
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