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A sprite for objects of type 1D: it is used when the bottom four bits of offset 13 are 05 (see FetchFrameSprite).
It is drawn as a faceted crystal.
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| SpriteType1D_Frame05 | 7D6A | DEFB $02 | Width = 02 bytes. | |
| 7D6B | DEFB $10 | Height = 10 pixels. | ||
| 7D6C | DEFB $00,$00 |
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| 7D6E | DEFB $07,$F8 | |||
| 7D70 | DEFB $0F,$FC | |||
| 7D72 | DEFB $0F,$F6 | |||
| 7D74 | DEFB $1F,$EA | |||
| 7D76 | DEFB $1F,$D6 | |||
| 7D78 | DEFB $3F,$AB | |||
| 7D7A | DEFB $7F,$55 | |||
| 7D7C | DEFB $FE,$AB | |||
| 7D7E | DEFB $FD,$55 | |||
| 7D80 | DEFB $FA,$AB | |||
| 7D82 | DEFB $7D,$55 | |||
| 7D84 | DEFB $7A,$AE | |||
| 7D86 | DEFB $55,$50 | |||
| 7D88 | DEFB $7A,$A0 | |||
| 7D8A | DEFB $0F,$C0 | |||
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