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7D6A: Sprite: Crystal 5
A sprite for objects of type 1D: it is used when the bottom four bits of offset 13 are 05 (see FetchFrameSprite).
It is drawn as a faceted crystal.
SpriteType1D_Frame05 7D6A DEFB $02 Width = 02 bytes.
7D6B DEFB $10 Height = 10 pixels.
7D6C DEFB $00,$00 type-1d-frame-05
7D6E DEFB $07,$F8
7D70 DEFB $0F,$FC
7D72 DEFB $0F,$F6
7D74 DEFB $1F,$EA
7D76 DEFB $1F,$D6
7D78 DEFB $3F,$AB
7D7A DEFB $7F,$55
7D7C DEFB $FE,$AB
7D7E DEFB $FD,$55
7D80 DEFB $FA,$AB
7D82 DEFB $7D,$55
7D84 DEFB $7A,$AE
7D86 DEFB $55,$50
7D88 DEFB $7A,$A0
7D8A DEFB $0F,$C0
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