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7D8C: Sprite: Crystal 6
A sprite for objects of type 1D: it is used when the bottom four bits of offset 13 are 06 (see FetchFrameSprite).
It is drawn as a faceted crystal.
SpriteType1D_Frame06 7D8C DEFB $03 Width = 03 bytes.
7D8D DEFB $16 Height = 16 pixels.
7D8E DEFB $00,$00,$14 type-1d-frame-06
7D91 DEFB $00,$01,$6A
7D94 DEFB $00,$00,$DA
7D97 DEFB $00,$01,$FD
7D9A DEFB $00,$0A,$FE
7D9D DEFB $00,$05,$DD
7DA0 DEFB $00,$22,$F4
7DA3 DEFB $00,$06,$F8
7DA6 DEFB $00,$1F,$22
7DA9 DEFB $00,$6A,$A0
7DAC DEFB $00,$16,$D8
7DAF DEFB $00,$79,$80
7DB2 DEFB $00,$9A,$40
7DB5 DEFB $01,$35,$00
7DB8 DEFB $02,$E8,$00
7DBB DEFB $05,$48,$00
7DBE DEFB $02,$90,$00
7DC1 DEFB $0C,$A0,$00
7DC4 DEFB $16,$40,$00
7DC7 DEFB $0D,$80,$00
7DCA DEFB $1A,$00,$00
7DCD DEFB $40,$00,$00
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