Prev: 7E93 Up: Map Next: 7F0F
7ED1: Sprite: Type 16 Frame 0B
A sprite for objects of type 16: it is used when the bottom four bits of offset 13 are 0B (see FetchFrameSprite).
SpriteType16_Frame0B 7ED1 DEFB $05 Width = 05 bytes.
7ED2 DEFB $0C Height = 0C pixels.
7ED3 DEFB $00,$00,$1F,$0F,$80 type-16-frame-0b
7ED8 DEFB $00,$1F,$B3,$99,$D8
7EDD DEFB $01,$FF,$A7,$B3,$E8
7EE2 DEFB $07,$FF,$A7,$A3,$EC
7EE7 DEFB $1F,$FF,$FF,$FF,$FC
7EEC DEFB $60,$00,$00,$00,$00
7EF1 DEFB $1F,$FF,$FF,$FF,$FC
7EF6 DEFB $07,$FF,$E0,$07,$FC
7EFB DEFB $01,$80,$27,$FF,$F8
7F00 DEFB $00,$7F,$BC,$01,$F0
7F05 DEFB $00,$0F,$BC,$FF,$80
7F0A DEFB $00,$01,$BF,$C0,$00
Prev: 7E93 Up: Map Next: 7F0F