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A sprite for objects of type 16: it is used when the bottom four bits of offset 13 are 0B (see FetchFrameSprite).
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| SpriteType16_Frame0B | 7ED1 | DEFB $05 | Width = 05 bytes. | |
| 7ED2 | DEFB $0C | Height = 0C pixels. | ||
| 7ED3 | DEFB $00,$00,$1F,$0F,$80 |
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| 7ED8 | DEFB $00,$1F,$B3,$99,$D8 | |||
| 7EDD | DEFB $01,$FF,$A7,$B3,$E8 | |||
| 7EE2 | DEFB $07,$FF,$A7,$A3,$EC | |||
| 7EE7 | DEFB $1F,$FF,$FF,$FF,$FC | |||
| 7EEC | DEFB $60,$00,$00,$00,$00 | |||
| 7EF1 | DEFB $1F,$FF,$FF,$FF,$FC | |||
| 7EF6 | DEFB $07,$FF,$E0,$07,$FC | |||
| 7EFB | DEFB $01,$80,$27,$FF,$F8 | |||
| 7F00 | DEFB $00,$7F,$BC,$01,$F0 | |||
| 7F05 | DEFB $00,$0F,$BC,$FF,$80 | |||
| 7F0A | DEFB $00,$01,$BF,$C0,$00 | |||
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