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7E93: Sprite: Type 16 Frame 0A
A sprite for objects of type 16: it is used when the bottom four bits of offset 13 are 0A (see FetchFrameSprite).
SpriteType16_Frame0A 7E93 DEFB $05 Width = 05 bytes.
7E94 DEFB $0C Height = 0C pixels.
7E95 DEFB $01,$F0,$F8,$00,$00 type-16-frame-0a
7E9A DEFB $1B,$99,$CD,$F8,$00
7E9F DEFB $17,$CD,$E5,$FF,$80
7EA4 DEFB $37,$C5,$E5,$FF,$E0
7EA9 DEFB $3F,$FF,$FF,$FF,$F8
7EAE DEFB $00,$00,$00,$00,$06
7EB3 DEFB $3F,$FF,$FF,$FF,$F8
7EB8 DEFB $3F,$E0,$07,$FF,$E0
7EBD DEFB $1F,$FF,$E4,$01,$80
7EC2 DEFB $0F,$80,$3D,$FE,$00
7EC7 DEFB $01,$FF,$3D,$F0,$00
7ECC DEFB $00,$03,$FD,$80,$00
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