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A sprite for objects of type 16: it is used when the bottom four bits of offset 13 are 0A (see FetchFrameSprite).
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| SpriteType16_Frame0A | 7E93 | DEFB $05 | Width = 05 bytes. | |
| 7E94 | DEFB $0C | Height = 0C pixels. | ||
| 7E95 | DEFB $01,$F0,$F8,$00,$00 |
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| 7E9A | DEFB $1B,$99,$CD,$F8,$00 | |||
| 7E9F | DEFB $17,$CD,$E5,$FF,$80 | |||
| 7EA4 | DEFB $37,$C5,$E5,$FF,$E0 | |||
| 7EA9 | DEFB $3F,$FF,$FF,$FF,$F8 | |||
| 7EAE | DEFB $00,$00,$00,$00,$06 | |||
| 7EB3 | DEFB $3F,$FF,$FF,$FF,$F8 | |||
| 7EB8 | DEFB $3F,$E0,$07,$FF,$E0 | |||
| 7EBD | DEFB $1F,$FF,$E4,$01,$80 | |||
| 7EC2 | DEFB $0F,$80,$3D,$FE,$00 | |||
| 7EC7 | DEFB $01,$FF,$3D,$F0,$00 | |||
| 7ECC | DEFB $00,$03,$FD,$80,$00 | |||
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