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Routines |
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Exchanges the nineteen bytes of state for the current player, which start at Bounty, with the nineteen bytes for the other player, which start at OtherPlayerState.
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| SwapPlayerStates | A6EA | LD HL,$A257 | Point HL at the state of the current player. | |
| A6ED | LD DE,$A26A | Point DE at OtherPlayerState. | ||
| A6F0 | LD B,$13 | Set the number of bytes to nineteen. | ||
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This entry point is used by the routine at CheckTopScore.
This entry point exchanges B bytes at HL with the bytes at DE.
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| SwapBytes | A6F2 | LD C,(HL) | Fetch a byte from the first block. | |
| A6F3 | LD A,(DE) | Fetch the matching byte of the second block. | ||
| A6F4 | LD (HL),A | Put it into the first block. | ||
| A6F5 | LD A,C | Take the byte from the first block. | ||
| A6F6 | LD (DE),A | Put it into the second block. | ||
| A6F7 | INC DE | Move on to the next byte of each block. | ||
| A6F8 | INC HL | |||
| A6F9 | DJNZ SwapBytes | Loop back until every byte has been swapped. | ||
| A6FB | RET | Return. | ||
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