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Data |
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The initial contents of a slot for a muzzle flash (type 15). The final two bytes point to the sprite list, whose sprite number is set by HandleMuzzleFlash.
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| MuzzleFlashTemplate | 47454 | DEFB 15,0,0,0,0,0,0,0 | Type, position, speed, size and counters. | |
| 47462 | DEFB 0,0,0,0,0,0 | |||
| 47468 | DEFW 47470 | The sprite list of the flash. | ||
| 47470 | DEFB 0,0,0,128 | The sprite list. | ||
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