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BCA2: Crosshair Template
The initial contents of a slot for the crosshair (type 03). It starts in the middle of the screen. The final two bytes point to the sprite list.
CrosshairTemplate BCA2 DEFB $03,$00,$78,$00,$54,$08,$00,$00 Type, position, speed, size and counters.
BCAA DEFB $08,$08,$00,$00,$00,$00
BCB0 DEFW CrosshairSpriteList The address of CrosshairSpriteList.
CrosshairSpriteList BCB2 DEFB $F4,$F4,$2C,$80 The sprite list: sprite 2C at offset (F4, F4). crosshair .
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