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Data |
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The initial contents of a slot for the crosshair (type 03). It starts in the middle of the screen. The final two bytes point to the sprite list.
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| CrosshairTemplate | BCA2 | DEFB $03,$00,$78,$00,$54,$08,$00,$00 | Type, position, speed, size and counters. | |
| BCAA | DEFB $08,$08,$00,$00,$00,$00 | |||
| BCB0 | DEFW CrosshairSpriteList | The address of CrosshairSpriteList. | ||
| CrosshairSpriteList | BCB2 | DEFB $F4,$F4,$2C,$80 | The sprite list: sprite 2C at offset (F4, F4).
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