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Data |
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The initial contents of a slot for the crosshair (type 3). It starts in the middle of the screen. The final two bytes point to the sprite list.
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| CrosshairTemplate | 48290 | DEFB 3,0,120,0,84,8,0,0 | Type, position, speed, size and counters. | |
| 48298 | DEFB 8,8,0,0,0,0 | |||
| 48304 | DEFW CrosshairSpriteList | The address of CrosshairSpriteList. | ||
| CrosshairSpriteList | 48306 | DEFB 244,244,44,128 | The sprite list: sprite 44 at offset (244, 244).
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