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Routines |
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Used by the routine at GameMenu.
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| PrintMenuItem | 25343 | PUSH HL | Store HL on the stack | |
| 25344 | CALL ScreenAddress | |||
| 25347 | LD A,(24022) | A=Current_MenuAttr | ||
| 25350 | EX AF,AF' | Exchanges AF with AF' | ||
| 25351 | EXX | Exchange BC, DE, and HL with shadow registers with BC', DE', and HL' | ||
| 25352 | POP HL | Restore HL | ||
| 25353 | CALL AttributeAddress | |||
| 25356 | JP PrintString_Loop | Jump to PrintString_Loop | ||
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