Prev: 6FF2 Up: Map Next: 728A
7112: Sprite Table
The address of the sprite of each of the graphic numbers 00 to BB, which is found by GetSpriteAddress. Graphic numbers that use the same sprite have the same address.
SpriteTable 7112 DEFW Sprite_Null_Sprite 00-01: Null sprites, for an object that is not there and for one that is being removed.
7114 DEFW Sprite_Null_Sprite
7116 DEFW Sprite_Stone_Arch_Near 02: Stone arch, near side.
7118 DEFW Sprite_Stone_Arch_Far 03: Stone arch, far side.
711A DEFW Sprite_Tree_Arch_Near 04: Tree arch, near side.
711C DEFW Sprite_Tree_Arch_Far 05: Tree arch, far side.
711E DEFW Sprite_Rock 06: Rock.
7120 DEFW Sprite_Block 07: Block.
7122 DEFW Sprite_Portcullis 08-09: Portcullis.
7124 DEFW Sprite_Portcullis
7126 DEFW Sprite_Wall_Bricks_1 0A-0F: Wall bricks.
7128 DEFW Sprite_Wall_Bricks_2
712A DEFW Sprite_Wall_Bricks_3
712C DEFW Sprite_Wall_Bricks_4
712E DEFW Sprite_Wall_Bricks_5
7130 DEFW Sprite_Wall_Bricks_6
7132 DEFW Sprite_Human_Legs_West_1 10-15: Legs of the human, facing west or north.
7134 DEFW Sprite_Human_Legs_West_2
7136 DEFW Sprite_Human_Legs_West_3
7138 DEFW Sprite_Human_Legs_West_4
713A DEFW Sprite_Human_Legs_West_3
713C DEFW Sprite_Human_Legs_West_2
713E DEFW Sprite_Gargoyle 16: Gargoyle.
7140 DEFW Sprite_Spikes 17: Spikes.
7142 DEFW Sprite_Human_Legs_East_1 18-1D: Legs of the human, facing east or south.
7144 DEFW Sprite_Human_Legs_East_2
7146 DEFW Sprite_Human_Legs_East_3
7148 DEFW Sprite_Human_Legs_East_4
714A DEFW Sprite_Human_Legs_East_3
714C DEFW Sprite_Human_Legs_East_2
714E DEFW Sprite_Guard_Top_Half_1 1E-1F: Top half of a guard that walks in a square.
7150 DEFW Sprite_Guard_Top_Half_2
7152 DEFW Sprite_Human_Top_West_1 20-25: Top half of the human, facing west or north.
7154 DEFW Sprite_Human_Top_West_2
7156 DEFW Sprite_Human_Top_West_3
7158 DEFW Sprite_Human_Top_West_4
715A DEFW Sprite_Human_Top_West_3
715C DEFW Sprite_Human_Top_West_2
715E DEFW Sprite_Human_Top_Looking_West_1 26-27: Top half of the human looking about, facing west or north.
7160 DEFW Sprite_Human_Top_Looking_West_2
7162 DEFW Sprite_Human_Top_East_1 28-2D: Top half of the human, facing east or south.
7164 DEFW Sprite_Human_Top_East_2
7166 DEFW Sprite_Human_Top_East_3
7168 DEFW Sprite_Human_Top_East_4
716A DEFW Sprite_Human_Top_East_3
716C DEFW Sprite_Human_Top_East_2
716E DEFW Sprite_Human_Top_Looking_East_1 2E-2F: Top half of the human looking about, facing east or south.
7170 DEFW Sprite_Human_Top_Looking_East_2
7172 DEFW Sprite_Wulf_Legs_West_1 30-35: Legs of the wulf, facing west or north.
7174 DEFW Sprite_Wulf_Legs_West_2
7176 DEFW Sprite_Wulf_Legs_West_3
7178 DEFW Sprite_Wulf_Legs_West_4
717A DEFW Sprite_Wulf_Legs_West_3
717C DEFW Sprite_Wulf_Legs_West_2
717E DEFW Sprite_Block 36-37: Block, moving east and west or north and south.
7180 DEFW Sprite_Block
7182 DEFW Sprite_Wulf_Legs_East_1 38-3D: Legs of the wulf, facing east or south.
7184 DEFW Sprite_Wulf_Legs_East_2
7186 DEFW Sprite_Wulf_Legs_East_3
7188 DEFW Sprite_Wulf_Legs_East_4
718A DEFW Sprite_Wulf_Legs_East_3
718C DEFW Sprite_Wulf_Legs_East_2
718E DEFW Sprite_Block 3E: Block that can be moved.
7190 DEFW Sprite_Spiked_Ball 3F: Spiked ball.
7192 DEFW Sprite_Wulf_Top_West_1 40-45: Top half of the wulf, facing west or north.
7194 DEFW Sprite_Wulf_Top_West_2
7196 DEFW Sprite_Wulf_Top_West_3
7198 DEFW Sprite_Wulf_Top_West_4
719A DEFW Sprite_Wulf_Top_West_3
719C DEFW Sprite_Wulf_Top_West_2
719E DEFW Sprite_Wulf_Top_Looking_West_1 46-47: Top half of the wulf looking about, facing west or north.
71A0 DEFW Sprite_Wulf_Top_Looking_West_2
71A2 DEFW Sprite_Wulf_Top_East_1 48-4D: Top half of the wulf, facing east or south.
71A4 DEFW Sprite_Wulf_Top_East_2
71A6 DEFW Sprite_Wulf_Top_East_3
71A8 DEFW Sprite_Wulf_Top_East_4
71AA DEFW Sprite_Wulf_Top_East_3
71AC DEFW Sprite_Wulf_Top_East_2
71AE DEFW Sprite_Wulf_Top_Looking_East_1 4E-4F: Top half of the wulf looking about, facing east or south.
71B0 DEFW Sprite_Wulf_Top_Looking_East_2
71B2 DEFW Sprite_Ghost_1 50-53: Ghost.
71B4 DEFW Sprite_Ghost_2
71B6 DEFW Sprite_Ghost_3
71B8 DEFW Sprite_Ghost_4
71BA DEFW Sprite_Table 54: Table.
71BC DEFW Sprite_Chest 55: Chest.
71BE DEFW Sprite_Fire_1 56-57: Fire, moving east and west.
71C0 DEFW Sprite_Fire_2
71C2 DEFW Sprite_Sun 58: Sun.
71C4 DEFW Sprite_Moon 59: Moon.
71C6 DEFW Sprite_Sun_Moon_Frame_Left 5A: Left half of the frame of the sun and moon.
71C8 DEFW Sprite_Block 5B: Block that drops.
71CA DEFW Sprite_Transformation_1 5C-5F: The player changing between the human and the wulf.
71CC DEFW Sprite_Transformation_2
71CE DEFW Sprite_Transformation_3
71D0 DEFW Sprite_Transformation_4
71D2 DEFW Sprite_Diamond 60-66: The special objects, in a room.
71D4 DEFW Sprite_Poison
71D6 DEFW Sprite_Boot
71D8 DEFW Sprite_Chalice
71DA DEFW Sprite_Cup
71DC DEFW Sprite_Bottle
71DE DEFW Sprite_Crystal_Ball
71E0 DEFW Sprite_Extra_Life 67: Extra life.
71E2 DEFW Sprite_Diamond 68-6E: The special objects, when they have been dropped over the cauldron.
71E4 DEFW Sprite_Poison
71E6 DEFW Sprite_Boot
71E8 DEFW Sprite_Chalice
71EA DEFW Sprite_Cup
71EC DEFW Sprite_Bottle
71EE DEFW Sprite_Crystal_Ball
71F0 DEFW Sprite_Sparkle_6 6F: Sparkle of an object that has been put in the cauldron.
71F2 DEFW Sprite_Sparkle_6 70-76: Sparkles of the player dying.
71F4 DEFW Sprite_Sparkle_5
71F6 DEFW Sprite_Sparkle_6
71F8 DEFW Sprite_Sparkle_5
71FA DEFW Sprite_Sparkle_4
71FC DEFW Sprite_Sparkle_3
71FE DEFW Sprite_Sparkle_2
7200 DEFW Sprite_Sparkle_1 77: Last sparkle of the player dying.
7202 DEFW Sprite_Sparkle_1 78-7E: Sparkles of the player appearing.
7204 DEFW Sprite_Sparkle_2
7206 DEFW Sprite_Sparkle_3
7208 DEFW Sprite_Sparkle_4
720A DEFW Sprite_Sparkle_5
720C DEFW Sprite_Sparkle_6
720E DEFW Sprite_Sparkle_5
7210 DEFW Sprite_Sparkle_6 7F: Last sparkle of the player appearing.
7212 DEFW Sprite_Tree_Wall_1 80-82: Tree wall.
7214 DEFW Sprite_Tree_Wall_2
7216 DEFW Sprite_Tree_Wall_3
7218 DEFW Sprite_Sparkle_6 83-85: Sparkles of the cauldron room when the game is finished.
721A DEFW Sprite_Sparkle_5
721C DEFW Sprite_Sparkle_4
721E DEFW Sprite_Panel_Step 86: Step of the panel.
7220 DEFW Sprite_Panel_Side 87: Side of the panel.
7222 DEFW Sprite_Panel_Corner 88: Corner of the panel.
7224 DEFW Sprite_Border_Corner 89: Corner of the border.
7226 DEFW Sprite_Border_Side 8A: Side of the border.
7228 DEFW Sprite_Border_Top_Bottom 8B: Top and bottom of the border.
722A DEFW Sprite_Extra_Life 8C: Extra life, which is not used.
722C DEFW Sprite_Cauldron_Bottom 8D: Bottom half of the cauldron.
722E DEFW Sprite_Cauldron_Top 8E: Top half of the cauldron.
7230 DEFW Sprite_Block 8F: Block that collapses.
7232 DEFW Sprite_Human_Legs_West_1 90-95: Legs of a guard or the wizard, facing west or north.
7234 DEFW Sprite_Human_Legs_West_2
7236 DEFW Sprite_Human_Legs_West_3
7238 DEFW Sprite_Human_Legs_West_4
723A DEFW Sprite_Human_Legs_West_3
723C DEFW Sprite_Human_Legs_West_2
723E DEFW Sprite_Guard_Top_Half_1 96-97: Top half of a guard that walks east and west.
7240 DEFW Sprite_Guard_Top_Half_2
7242 DEFW Sprite_Human_Legs_East_1 98-9D: Legs of a guard or the wizard, facing east or south.
7244 DEFW Sprite_Human_Legs_East_2
7246 DEFW Sprite_Human_Legs_East_3
7248 DEFW Sprite_Human_Legs_East_4
724A DEFW Sprite_Human_Legs_East_3
724C DEFW Sprite_Human_Legs_East_2
724E DEFW Sprite_Wizard_Top_Half_1 9E-9F: Top half of the wizard.
7250 DEFW Sprite_Wizard_Top_Half_2
7252 DEFW Sprite_Sparkle_6 A0-A3: Bubbles of the cauldron.
7254 DEFW Sprite_Sparkle_5
7256 DEFW Sprite_Sparkle_4
7258 DEFW Sprite_Sparkle_5
725A DEFW Sprite_Sparkle_6 A4-A7: Spell that repels the player.
725C DEFW Sprite_Sparkle_5
725E DEFW Sprite_Sparkle_4
7260 DEFW Sprite_Sparkle_5
7262 DEFW Sprite_Diamond A8-AF: The special objects and the extra life, when they have just been put in the cauldron.
7264 DEFW Sprite_Poison
7266 DEFW Sprite_Boot
7268 DEFW Sprite_Chalice
726A DEFW Sprite_Cup
726C DEFW Sprite_Bottle
726E DEFW Sprite_Crystal_Ball
7270 DEFW Sprite_Extra_Life
7272 DEFW Sprite_Fire_1 B0-B1: Fire, that stays where it is.
7274 DEFW Sprite_Fire_2
7276 DEFW Sprite_Ball_1 B2-B3: Ball, that bounces up and down.
7278 DEFW Sprite_Ball_2
727A DEFW Sprite_Fire_1 B4-B5: Fire, moving north and south.
727C DEFW Sprite_Fire_2
727E DEFW Sprite_Ball_1 B6-B7: Ball, that bounces around.
7280 DEFW Sprite_Ball_2
7282 DEFW Sprite_Sparkle_6 B8: Sparkle of the player dying.
7284 DEFW Sprite_Sparkle_5 B9: Sparkle of an object that has been put in the cauldron.
7286 DEFW Sprite_Sun_Moon_Frame_Right BA: Right half of the frame of the sun and moon.
7288 DEFW Sprite_Sparkle_6 BB: Sparkle of an object that has been put in the cauldron.
Prev: 6FF2 Up: Map Next: 728A