|  | Routines | 
| Prev: 84BB | Up: Map | Next: 84F7 | 
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Used by the routines at GameInitialisation, Game_Restart, LevelNew, GameOver_1UP_Messaging and F535.
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Blank the screen and write the banner.
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| CreateWindow | 84D8 | CALL ResetAttributes | Call ResetAttributes. | |
| 84DB | CALL ResetScreen | Call ResetScreen. | ||
| 84DE | CALL PrintBanner | Call PrintBanner. | ||
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Set the attributes for the score line (the whole line is INK:46).
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| 84E1 | LD HL,$5820 | HL=5820. | ||
| 84E4 | LD BC,$2046 | BC=counter:20 INK: YELLOW (BRIGHT) . | ||
| CreateWindow_Loop | 84E7 | LD (HL),C | Write 46 to the attribute buffer. | |
| 84E8 | INC L | Move onto the next column. | ||
| 84E9 | DJNZ CreateWindow_Loop | Decrease counter by one and loop back to CreateWindow_Loop until counter is zero. | ||
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Display the current 1UP and 2UP level.
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| 84EB | CALL PrintPlayerLevels | Call PrintPlayerLevels. | ||
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Write the 1UP, 2UP and HI scores.
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| 84EE | CALL Score_1UP | Call Score_1UP. | ||
| 84F1 | CALL Score_2UP | Call Score_2UP. | ||
| 84F4 | JP Score_HI | Jump to Score_HI. | ||
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