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42523: Handler: Stand Up (After Yellow Orchid)
HandlerYellowOrchid_StandUp 42523 CALL StoreEntity Call StoreEntity.
This entry point is used by the routine at HandlerYellowOrchid.
HandlerYellowOrchid_StandUp_0 42526 CALL HandlerOrchidTimer Call HandlerOrchidTimer.
42529 JR NZ,HandlerYellowOrchid_StandUp_Skip Jump to HandlerYellowOrchid_StandUp_Skip if the orchid counter is not yet zero.
42531 LD A,(IX+0) A=IX+0 (sprite reference).
Number between 0-7.
42534 AND %00000111 Keep only bits 0-2.
Add 22.
42536 OR %00010000 Set bit 4.
Sprite ID Sprite Name Sprite Address
22 "Sabreman: Right Frame 3" 51066
23 "Sabreman: Right Frame 4" 51020
24 "Sabreman: Up Frame 1" 50188
25 "Sabreman: Up Frame 2" 50232
26 "Sabreman: Up Frame 3" 50276
27 "Sabreman: Up Frame 4" 50232
28 "Sabreman: Down Frame 1" 50320
42538 LD (IX+0),A Write the result to IX+0 (sprite reference).
HandlerYellowOrchid_StandUp_Skip 42541 JP GamePlay_Start_5 Jump to GamePlay_Start_5.
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