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44751: Game Play Entry
GamePlayEntry 44751 LD HL,38581 If GameDelayTimer is zero, jump to GamePlay_Start.
44754 LD A,(HL)
44755 AND A
44756 JR Z,GamePlay_Start
44758 DEC (HL) Decrement GameDelayTimer by one.
44759 JR NZ,ScoreLabelFlash Jump to ScoreLabelFlash if the delay timer is still active.
44761 LD A,(38558) If Flag_ActivePlayer says that 2UP is the active player, jump toGame2UP_UnsetFlash.
44764 AND A
44765 JR NZ,Game2UP_UnsetFlash
Handle turning off flash for 1UP score label.
44767 LD HL,16 HL=000,016 (position of the 1UP score label).
Game1UP_UnsetFlash 44770 CALL UnsetFlashText Call UnsetFlashText.
44773 CALL DrawEntity Call DrawEntity.
44776 JR GamePlay_Start Jump GamePlay_Start.
Handle turning off flash for 2UP score label.
Game2UP_UnsetFlash 44778 LD HL,216 DE=000,216 (position of the 2UP score label).
44781 JR Game1UP_UnsetFlash Jump Game1UP_UnsetFlash.
View the equivalent code in;
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