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47400: Get Sprite Address
Used by the routine at GetEntitySprite.
Input
A The Sprite ID
Output
DE The sprite address
GetSpriteAddress 47400 LD L,A Create an offset in HL.
47401 LD H,0
47403 ADD HL,HL HL=HL * 2.
47404 LD BC,49028 HL=SpritesTable + offset.
47407 ADD HL,BC
47408 LD E,(HL) DE=the sprite address.
47409 INC HL
47410 LD D,(HL)
47411 RET Return.
View the equivalent code in;
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