Routines |
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Used by the routines at PlayerMovement and GamePlay_Start.
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48971 | CALL 48980 | Call 48980. | ||
48974 | LD A,(IX+5) | |||
48977 | CP 69 | |||
48979 | RET NZ | |||
48980 | LD HL,38579 | HL=38579. | ||
48983 | INC (HL) | |||
48984 | LD A,(HL) | |||
48985 | BIT 3,A | |||
48987 | JR Z,48997 | |||
48989 | AND %00000111 | Keep only bits 0-2. | ||
48991 | RET NZ | |||
48992 | LD BC,16388 | BC=16388. | ||
48995 | JR PlayWaveSequence | Jump to PlayWaveSequence. | ||
48997 | AND %00000111 | Keep only bits 0-2. | ||
48999 | RET NZ | |||
49000 | LD BC,24580 | BC=24580. | ||
49003 | JR PlayWaveSequence | Jump to PlayWaveSequence. |
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