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Routines | 
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Used by the routines at PlayerMovement and GamePlay_Start.
 
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| 48971 | CALL 48980 | Call 48980. | ||
| 48974 | LD A,(IX+5) | |||
| 48977 | CP 69 | |||
| 48979 | RET NZ | |||
| 48980 | LD HL,38579 | HL=38579. | ||
| 48983 | INC (HL) | |||
| 48984 | LD A,(HL) | |||
| 48985 | BIT 3,A | |||
| 48987 | JR Z,48997 | |||
| 48989 | AND %00000111 | Keep only bits 0-2. | ||
| 48991 | RET NZ | |||
| 48992 | LD BC,16388 | BC=16388. | ||
| 48995 | JR PlayWaveSequence | Jump to PlayWaveSequence. | ||
| 48997 | AND %00000111 | Keep only bits 0-2. | ||
| 48999 | RET NZ | |||
| 49000 | LD BC,24580 | BC=24580. | ||
| 49003 | JR PlayWaveSequence | Jump to PlayWaveSequence. | ||
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