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Game status buffer |
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The first of the three entities that the main loop handles (see MainLoop_NewPass); EntityTemplate holds the initial values. This one is the player's car. The first byte is the state, which says what the entity is doing (01 when driving and 03 when exploding). The player's car is drawn in the centre of the play area, so its position is not used for movement.
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| Entity_Player | 5E80 | DEFB $00 | State. | |
| 5E81 | DEFB $00 | X position on the screen. | ||
| 5E82 | DEFB $00 | Y position on the screen. | ||
| 5E83 | DEFB $00 | Attribute. | ||
| 5E84 | DEFB $00 | Timer for the explosion (see HandlerExplosion). | ||
| 5E85 | DEFB $00,$00,$00,$00,$00,$00,$00 | Purpose not yet known. | ||
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