![]() |
Game status buffer |
| Prev: 5E80 | Up: Map | Next: 5E98 |
|
The first of the two cars that chase the player. See HandlerCar for what each of the fields means.
|
||||
| Entity_Car_1 | 5E8C | DEFB $00 | State, or the sprite ID while the car is being drawn. | |
| 5E8D | DEFB $00 | X position on the screen. | ||
| 5E8E | DEFB $00 | Y position on the screen. | ||
| 5E8F | DEFB $00 | Colour. | ||
| Entity_Car_1_X | 5E90 | DEFW $0000 | X position. | |
| Entity_Car_1_Y | 5E92 | DEFW $0000 | Y position. | |
| 5E94 | DEFB $00 | X speed. | ||
| 5E95 | DEFB $00 | Y speed. | ||
| 5E96 | DEFB $00 | Flags. | ||
| 5E97 | DEFB $00 | Sprite ID. | ||
| Prev: 5E80 | Up: Map | Next: 5E98 |