Routines |
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Used by the routine at HandlerObjects.
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6B12 | LD A,(HL) | If the byte held at HL is zero, jump to HandlerObjects_0. | ||||||
6B13 | AND A | |||||||
6B14 | JR Z,HandlerObjects_0 | |||||||
6B16 | PUSH BC | Push BC and HL on the stack. | ||||||
6B17 | PUSH HL | |||||||
6B18 | PUSH HL | IX=HL (using the stack to do so). | ||||||
6B19 | POP IX | |||||||
6B1B | CALL StoreEntity | Call StoreEntity. | ||||||
6B1E | CALL ActorEraseDestroyed | Call ActorEraseDestroyed. | ||||||
6B21 | POP HL | Restore HL from the stack. | ||||||
6B22 | XOR A | Write 00 to HL. | ||||||
6B23 | LD (HL),A | |||||||
6B24 | INC HL | Increment HL by one. | ||||||
6B25 | LD (HL),A | Write 00 to HL. | ||||||
6B26 | INC HL | Increment HL by one. | ||||||
6B27 | LD (HL),A | Write 00 to HL. | ||||||
6B28 | POP BC | Restore BC from the stack. | ||||||
6B29 | JR NextObject_2 | Jump to NextObject_2. |
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