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Routines |
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Used by the routine at MaskSprite.
Used by MaskSprite when all of the lines of the old sprite have been erased. If there are lines of the new sprite left then they are drawn, otherwise the number of lines left of both sprites is updated, so that the lines which stick out can be handled.
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| ActorUpdateSizeNext | 71CB | EXX | Switch to the shadow registers (the new sprite). | |
| 71CC | LD A,C | A=C. | ||
| 71CD | AND A | Test the number of lines left. | ||
| 71CE | JR NZ,MaskSprite_Draw | Jump to MaskSprite_Draw if there are lines of the new sprite left to draw. | ||
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This entry point is used by the routine at DisplayEntity.
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| ActorUpdateSizeFlipReg | 71D0 | EXX | Switch to the normal registers. | |
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This entry point is used by the routine at DisplayEntity.
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| ActorUpdateSize | 71D1 | LD A,($5E25) | Fetch the number of lines left of the old sprite (CurrentSpriteHeight) and keep it in C. | |
| 71D4 | LD C,A | |||
| 71D5 | LD A,($5E26) | Fetch the number of lines left of the new sprite (HeightLines). | ||
| 71D8 | OR C | Combine the lines left of the old sprite and the new sprite. | ||
| 71D9 | RET Z | Return if there are no lines left in either. | ||
| 71DA | XOR A | Write 00 to CurrentSpriteHeight. | ||
| 71DB | LD ($5E25),A | |||
| 71DE | EXX | Switch to the shadow registers. | ||
| 71DF | LD A,($5E26) | Fetch the number of lines left of the new sprite (HeightLines) and keep it in C. | ||
| 71E2 | LD C,A | |||
| 71E3 | XOR A | Set A to 00. | ||
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This entry point is used by the routine at DisplayEntity.
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| ActorUpdateHeightAndMask | 71E4 | LD ($5E26),A | Write the number of lines left of the new sprite to HeightLines. | |
| 71E7 | EXX | Switch to the normal registers. | ||
| 71E8 | JR MaskSprite | Jump to MaskSprite. | ||
| Prev: 71BC | Up: Map | Next: 71EA |