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The four weapons that Sabreman can pick up (see Handle_Weapon_Pickup). The first looks like a lamp (type 68), the second like a bow (type 69), the third like a dagger (type 6B) and the fourth like a torch (type 6A).
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Frame 1.
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| Sprite_Weapon_1 | DDA8 | DEFB $03 | Width = 03 bytes. | |
| DDA9 | DEFB $10 | Height = 10 pixels. | ||
| DDAA | DEFB $00,$01,$70 |
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| DDAD | DEFB $00,$03,$F8 | |||
| DDB0 | DEFB $40,$03,$84 | |||
| DDB3 | DEFB $70,$04,$38 | |||
| DDB6 | DEFB $BC,$02,$40 | |||
| DDB9 | DEFB $CF,$01,$40 | |||
| DDBC | DEFB $B3,$CF,$40 | |||
| DDBF | DEFB $07,$7F,$0E | |||
| DDC2 | DEFB $01,$F0,$FE | |||
| DDC5 | DEFB $00,$60,$F1 | |||
| DDC8 | DEFB $00,$70,$02 | |||
| DDCB | DEFB $00,$38,$02 | |||
| DDCE | DEFB $00,$1E,$04 | |||
| DDD1 | DEFB $00,$0F,$88 | |||
| DDD4 | DEFB $00,$03,$F0 | |||
| DDD7 | DEFB $00,$00,$C0 | |||
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Frame 2.
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| Sprite_Weapon_2 | DDDA | DEFB $03 | Width = 03 bytes. | |
| DDDB | DEFB $10 | Height = 10 pixels. | ||
| DDDC | DEFB $E0,$00,$00 |
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| DDDF | DEFB $90,$00,$00 | |||
| DDE2 | DEFB $8C,$00,$00 | |||
| DDE5 | DEFB $42,$00,$00 | |||
| DDE8 | DEFB $41,$80,$00 | |||
| DDEB | DEFB $20,$40,$00 | |||
| DDEE | DEFB $20,$30,$00 | |||
| DDF1 | DEFB $10,$08,$00 | |||
| DDF4 | DEFB $0A,$06,$00 | |||
| DDF7 | DEFB $06,$01,$00 | |||
| DDFA | DEFB $0F,$00,$C0 | |||
| DDFD | DEFB $03,$E0,$20 | |||
| DE00 | DEFB $01,$F8,$18 | |||
| DE03 | DEFB $00,$F0,$04 | |||
| DE06 | DEFB $00,$2F,$03 | |||
| DE09 | DEFB $00,$00,$FF | |||
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Frame 3.
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| Sprite_Weapon_3 | DE0C | DEFB $03 | Width = 03 bytes. | |
| DE0D | DEFB $10 | Height = 10 pixels. | ||
| DE0E | DEFB $00,$00,$00 |
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| DE11 | DEFB $00,$00,$00 | |||
| DE14 | DEFB $01,$80,$00 | |||
| DE17 | DEFB $03,$80,$00 | |||
| DE1A | DEFB $03,$00,$00 | |||
| DE1D | DEFB $03,$40,$00 | |||
| DE20 | DEFB $63,$DF,$F8 | |||
| DE23 | DEFB $BF,$DF,$FE | |||
| DE26 | DEFB $9F,$DF,$FF | |||
| DE29 | DEFB $63,$40,$00 | |||
| DE2C | DEFB $03,$00,$00 | |||
| DE2F | DEFB $03,$00,$00 | |||
| DE32 | DEFB $06,$00,$00 | |||
| DE35 | DEFB $00,$00,$00 | |||
| DE38 | DEFB $00,$00,$00 | |||
| DE3B | DEFB $00,$00,$00 | |||
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Frame 4.
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| Sprite_Weapon_4 | DE3E | DEFB $03 | Width = 03 bytes. | |
| DE3F | DEFB $10 | Height = 10 pixels. | ||
| DE40 | DEFB $F0,$00,$00 |
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| DE43 | DEFB $DE,$00,$DC | |||
| DE46 | DEFB $DF,$C1,$EA | |||
| DE49 | DEFB $3F,$FB,$FD | |||
| DE4C | DEFB $03,$FE,$F5 | |||
| DE4F | DEFB $00,$1E,$F6 | |||
| DE52 | DEFB $00,$01,$F6 | |||
| DE55 | DEFB $00,$07,$E7 | |||
| DE58 | DEFB $00,$04,$EB | |||
| DE5B | DEFB $00,$02,$5D | |||
| DE5E | DEFB $00,$01,$BD | |||
| DE61 | DEFB $00,$00,$59 | |||
| DE64 | DEFB $00,$01,$6B | |||
| DE67 | DEFB $00,$01,$6A | |||
| DE6A | DEFB $00,$02,$28 | |||
| DE6D | DEFB $00,$00,$24 | |||
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